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I'm a level designer but during my study I also wanted to try something else and that was UI design. I was inspired by the great inventory from Resident Evil 4 and wanted to make something similar in 8 weeks. I spend most of the time learning UMG and more visual scripting. Eventually I achieved my goal and made a modular grid based inventory system.

Grid Inventory

The sons of Horus promised prosperity and freedom but brought humanity to ruin and enslavement with their alien technology. You’re the last soul to have your own mind. Wake from your ancient, decrepit tomb and use the power of your soul to outsmart and take control of enemy robots to escape from the depths in this action-packed top-down shooter.

PharaDroid

A momentum based platformer. Jump and Slide on both the floors and walls to gather speed, and make your way through the obstacles in a world filled with jump challenges, moving platforms, breakable environments and disgusting ladders. 

F### Ladders

This was a self study project right when Unreal Engine 5.0 came out with the new cube grid feature. I wanted to test out and see how that new feature worked. I did that by making a modular japanese house only using the new cube grid modeling tool which turned out nicely.

Japanese Architecture

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